Brands only matter to the people who care about them. Mention the brand name outside of the circle of people who have the relationship and you will receive shoulder shrugs. Mention it inside the circle and you can spark a conversation full of passion and opinion.
If your company is short on funds this year, take the money you would have spent on a party and give it to the employees. There is nothing more demoralizing than going to a fancy lunch to learn there won’t be holiday bonuses this year.
Progressive discipline is demoralizing to the employee, requires you to set them up and forces everyone through a stupid process that never works. It disrupts everyone because the employee gets angry and bitter and tries to get everyone else to agree with her.
Gamification isn’t a term you want to use in polite society. What’s behind all the noise? John Sumser’s post outlines the central issues in this week’s feature Gamification III.
Gamification isn’t a term you want to use in polite society. Serious game designers will laugh you out of the room. Appropriating the serious science of game design for use as a business buzz word is an affront to their work.
LinkedIn Feature: Because we’re involved with LinkedIn and their network on a daily basis it’s easy to lose sight of the big picture. So all of our posts this week provide a venue to gain new perspective on this critical part of our business. We’d love to hear your reactions and ideas so please take a minute to comment on HRExaminer.com (or your social network of choice).
What makes most enterprise companies successful in the 21st Century is the degree to which they can create their own walled grade (ecosystem). The more robust the internal options, the better the deal for everyone involved. But, when you go into the LinkedIn garden, all you see is LinkedIn.
I expect there are many people who have lots of personal relationships that have nothing to do with work or Linkedin. This is not a problem for any of us, because we know how to find each other and ask for help if we’re looking for a job or to hire someone.
Enterprise Games – Merging of Video Games and Business Operations
This presentation will begin on November 16, 2012 at 10:00 AM Pacific Standard Time.
Audience members may arrive 15 minutes in advance of this time.
Webcast is on November 16, 2012 at 10:00 AM PT / 1:00 PM ET. Games and game mechanics provide as powerful a model for organizing knowledge and creative work as the assembly line once did for organizing industrial and repetitive work. In this webcast presented by Michael Hugos, author of Enterprise Games, we will explore game mechanics and how they provide a powerful set of field-tested techniques and technologies for organizing, motivating and managing work as well as play. Learn how the merger of games and business operations can deliver widespread prosperity for the real-time economy we now live in. Don’t miss this informative presentation.










Recent Comments