“In the end, marketing (which causes much of the current problem) is the solution. Figuring out how to make your idea take root is essential…”
These days, the level of certainty about the future of social media and technology is astonishing. Devices will get smaller and smaller. Tablets will be the next phase. Facebook, Twitter and Google are the face of the new epoch.
Our five links this week include: Talent Communities, The Skills Gap, Robots Will Take Our Jobs, The Post Productive Economy, and Three Lessons for the Industrial Internet from publishers like ADP, Wired, O’Reilly, BizJournals and Kevin Kelly. Plus, see our Events, Interesting Happenings and New Resources at the end of this post.
While the fancy analysts declare that there are not enough quant heads in HR, it looks more like a shortage of imagination and the ability to visualize stories. Each of the fifteen items in the overall list involve understanding and digesting the impact of data flows on the way we think about our people.
Gamification isn’t a term you want to use in polite society. Serious game designers will laugh you out of the room. Appropriating the serious science of game design for use as a business buzz word is an affront to their work.
What makes most enterprise companies successful in the 21st Century is the degree to which they can create their own walled grade (ecosystem). The more robust the internal options, the better the deal for everyone involved. But, when you go into the LinkedIn garden, all you see is LinkedIn.
Government regulations intrude into many aspects of organizational life and employee relationships with each other and the company as a whole.










Recent Comments