Recruiting rule number 1 is that you can always solve your skills shortages with enough money. At that point, it becomes someone else’s problem. Growth in that arena is only possible with an investment of some sort. The question is “Who makes it?”
Deloitte listed Gamification as one of its key tech trends in 2012. The talk about the anbility to solve business problems in game environments. There’s a video and a white paper. “Gamification allows for the more rapid solving of problems“.
What makes most enterprise companies successful in the 21st Century is the degree to which they can create their own walled grade (ecosystem). The more robust the internal options, the better the deal for everyone involved. But, when you go into the LinkedIn garden, all you see is LinkedIn.
The presence of fear in promotional tools is precisely the reason that cold calls and direct marketing approaches have such low rates of closing. When you reach out cold to a prospect, your batting average falls rapidly.
As technology began to penetrate the HR Marketplace, buzzwords became a feature of product marketing. As a result, the language is getting sketchier and meaning changes too fast for anyone to be able to agree on anything. New ideas rapidly devolve to the least common denominator.
Transparency and accountability arrive in the form of a smart phone. Companies can no longer get away with bad bosses, sketchy ethical practice or mediocre working conditions. Everyone has comprehensive recording technology all the time everywhere. The new normal is “how will this look on YouTube?
Do you recall the story of the blind wisemen and the elephant? It’s a great explanation of how the same thing can look very different depending on your perspective. Each of the wisemen is sure that he has the explanation of the total elephant. In fact, they each understand an aspect.
In the Nick of Real Time “Pandora’s box has been opened. It can’t be closed. Brands are racing to capture as many fans as possible in as many social media channels as possible. It’s not enough for brands to capture and connect with these consumers, without the expectation of one good turn deserving another. It […]










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